#include "TexPt.h"

TexPt::TexPt() {
	x = y = 0xdeadbeef;
}

TexPt::TexPt(GLdouble x = 0xdeadbeef, GLdouble y = 0xdeadbeef) {
	this->x = x;
	this->y = y;
}

bool TexPt::isValid() {
	return !(x == 0xdeadbeef || y == 0xdeadbeef);
}
